Mixfits Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

21

16

3

+5

84

4:2

6

1

6.7

+11%

17

12

8

+5

70

2:2

6

1

6.3

+5%

21

17

3

+4

79

0:4

7

1

6.2

+16%

17

16

4

+1

76

2:5

5

0

5.8

+10%

8

19

7

-11

51

2:1

1

1

4.9

-32%

Total

84

80

25

+4

360

10:14

25

4

6.0

+2%

Fourteen Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

19

17

6

+2

73

2:1

7

0

6.3

+24%

17

18

4

-1

91

0:3

4

0

6.2

+7%

17

18

5

-1

81

5:2

6

0

6.1

0%

13

14

2

-1

53

2:1

2

1

5.8

-8%

13

18

5

-5

65

4:2

2

0

5.6

-9%

Total

79

85

22

-6

363

13:9

21

1

6.0

+3%

Teams advantage Vertigo (M0)
Info
Map Analysis of Mixfits vs Fourteen by the Bo3.gg Team

Mixfits on Vertigo Analysis

Mixfits demonstrated their prowers on Vertigo, securing 16 out of 25 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Mixfits on Vertigo were xReal, who contributed 21 kills, and Diviiii, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 8998 overall damage.


On the defensive side of Vertigo, Mixfits held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Fourteen on Vertigo Analysis

Vertigo proved to be a challenging battleground for Fourteen, as they managed to secure 9 out of 25 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Fourteen on Vertigo included BLOODZ, who contributed 19 kills, and RIZZZ, who added 17 kills. Despite their individual efforts, inflicting 9077 total damage, Fourteen couldn't prevent Mixfits from securing victory on Vertigo


On the defensive side of Vertigo, Fourteen struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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