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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:34s01:25s
Galil kills on a map
51.8164
Galil damage (avg/round)
28.85.9
USP damage (avg/round)
13.34.8
Molotov damage (avg/round)
9.52.1
Smoke thrown on a map
1914.5022
Eco wins full buy
1
Shots (total/round)
8916
Clutch (opponents)
2
Molotov damage (total/round)
12723.7
Historical Maps winrate Last 6 months
Vertigo
100%
Dust II
86%
Ancient
75%
Nuke
16%
Mirage
13%
Inferno
5%
Anubis
0%
Last 5 maps
Vertigo
0%
0
29
Dust II
86%
7
1
Ancient
75%
8
10
Nuke
73%
11
6
Mirage
38%
13
2
Inferno
33%
6
21
Anubis
50%
4
15
Last 5 maps
Vertigo
100%
1
16
Dust II
0%
3
2
Ancient
0%
3
7
Nuke
57%
7
6
Mirage
25%
4
9
Inferno
38%
8
9
Anubis
50%
2
11
Last results
Info
Match analysis of Mindfreak vs Arcade by the Bo3.gg Team
In the CS2 match between Mindfreak and Arcade, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Inferno, Dust II, and victory was secured by Mindfreak. The MVP of this match was pain.
Mindfreak analytics
The team Mindfreak secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno, Dust II. They also successfully set 0 bombs during the match.
The standout players for Mindfreak were pain contributed 33 kills and Texta contributed 37 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 17564 overall damage.
On the defensive side, Mindfreak held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Arcade analytics
The team Arcade managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Arcade were void contributed 30 kills and supar contributed 36 kills. 14595 of total damage by Arcade could not prevent Mindfreak from securing the victory
On the defensive side, Arcade struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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