Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:33s01:24s
Fast bomb plant (sec)
00:24s01:24s
Fast bomb plant (sec)
00:31s01:24s
GLOCK damage (avg/round)
11.84.2
Tec-9 kills on a map
21.3011
Smoke thrown on a map
2114.3232
Decoy grenades thrown
31.263
M4A1 damage (avg/round)
49.116.3
USP kills on a map
31.5986
USP damage (avg/round)
17.64.8
Historical Maps winrate Last 6 months
Anubis
73%
Mirage
18%
Ancient
13%
Nuke
7%
Dust II
0%
Inferno
0%
Vertigo
0%
Last 5 maps
Anubis
90%
10
2
Mirage
38%
13
0
Ancient
67%
9
1
Nuke
67%
12
0
Dust II
0%
1
3
Inferno
75%
4
2
Vertigo
0%
0
4
Last 5 maps
Anubis
17%
6
2
Mirage
20%
5
1
Ancient
80%
5
1
Nuke
60%
5
0
Dust II
0%
2
2
Inferno
75%
4
0
Vertigo
0%
0
6
Last results
Head to head
Info
Match analysis of MIGHT vs Undone by the Bo3.gg Team
In the CS2 match between MIGHT and Undone, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Ancient, Mirage, Nuke, and victory was secured by Undone. The MVP of this match was steel.
Undone analytics
The team Undone secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient, Nuke. They also successfully set 0 bombs during the match.
The standout players for Undone were steel contributed 57 kills and chop contributed 42 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 23901 overall damage.
On the defensive side, Undone held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
MIGHT analytics
The team MIGHT managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for MIGHT were djay contributed 41 kills and REKMEISTER contributed 37 kills. 20670 of total damage by MIGHT could not prevent Undone from securing the victory
On the defensive side, MIGHT struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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