Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Molotov damage (avg/round)
8.52
Flash duration on a map (sec)
01:53s00:39s
Flash blinded on a map (opp)
7830
Flash duration on a map (sec)
01:34s00:39s
Damage (total/round)
40073
Player score (round)
34951012
Damage (total/round)
46273
Player score (round)
36951012
Player's aces
1
Multikill x-
4
Historical Maps winrate Last 6 months
Overpass
73%
Train
50%
Vertigo
24%
Inferno
21%
Mirage
14%
Nuke
9%
Dust II
6%
Last 5 maps
Overpass
0%
4
13
Train
50%
4
3
Vertigo
30%
10
0
Inferno
33%
12
4
Mirage
40%
5
10
Nuke
64%
11
8
Dust II
56%
9
4
Last 5 maps
Overpass
73%
11
3
Train
0%
0
40
Vertigo
54%
13
7
Inferno
54%
26
2
Mirage
54%
13
10
Nuke
55%
22
7
Dust II
62%
13
11
Last results
Head to head
Info
Match analysis of MIBR vs Liquid by the Bo3.gg Team
In the CS2 match between MIBR and Liquid, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Vertigo, Inferno, and victory was secured by Liquid. The MVP of this match was EliGE.
Liquid analytics
The team Liquid secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Vertigo, Inferno. They also successfully set 0 bombs during the match.
The standout players for Liquid were EliGE contributed 45 kills and NAF contributed 40 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 18812 overall damage.
On the defensive side, Liquid held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
MIBR analytics
The team MIBR managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for MIBR were shz contributed 34 kills and yeL contributed 28 kills. 15428 of total damage by MIBR could not prevent Liquid from securing the victory
On the defensive side, MIBR struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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