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19
6
8
+13
468
3:1
4
0
+62%
Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
HE damage (avg/round)
193.4
USP kills on a map
21.6027
USP damage (avg/round)
51.34.8
GLOCK damage (avg/round)
11.84.1
Molotov damage (avg/round)
92.1
Galil kills on a map
11.8164
Galil damage (avg/round)
285.9
Percentage of headshots
43%15%
HE kills on a map
11.121
HE damage (avg/round)
19.33.4
Historical Maps winrate Last 6 months
Vertigo
100%
Inferno
M
17%
Dust II
0%
Nuke
0%
Mirage
0%
Ancient
0%
Anubis
0%
Last 5 maps
Vertigo
0%
0
2
Inferno
50%
2
5
Dust II
0%
0
5
Nuke
25%
4
3
Mirage
0%
0
8
Ancient
0%
2
1
Anubis
0%
1
0
Last 5 maps
Vertigo
100%
1
12
Inferno
33%
6
6
Dust II
0%
2
0
Nuke
25%
4
5
Mirage
0%
1
9
Ancient
0%
3
5
Anubis
0%
1
8
Info
Map Analysis of MANTRA vs Arcade by the Bo3.gg Team
MANTRA on Inferno Analysis
MANTRA demonstrated their prowers on Inferno, securing 4 out of 4 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for MANTRA on Inferno were cheeseball, who contributed 8 kills, and Winnieeeee, who added 4 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 1871 overall damage.
On the defensive side of Inferno, MANTRA held their ground firmly, successfully defending 4 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Arcade on Inferno Analysis
Inferno proved to be a challenging battleground for Arcade, as they managed to secure 0 out of 4 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Arcade on Inferno included TRIPLUS, who contributed 2 kills, and Versa, who added 2 kills. Despite their individual efforts, inflicting 902 total damage, Arcade couldn't prevent MANTRA from securing victory on Inferno
On the defensive side of Inferno, Arcade struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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