M80 Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

16

8

3

+8

107

3:0

4

0

8.3

+33%

16

8

5

+8

89

1:1

5

0

7.4

+33%

12

9

5

+3

104

3:2

4

0

7.2

+13%

7

5

7

+2

70

0:2

2

1

6.2

+8%

10

7

4

+3

72

1:2

4

0

6.1

+17%

Total

61

37

24

+24

442

8:7

19

1

7.0

+21%

Party Astronauts Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

14

12

0

+2

73

2:0

3

0

6.7

0%

6

12

1

-6

57

2:1

2

0

4.9

-27%

5

14

2

-9

63

3:3

0

0

4.5

-33%

4

13

2

-9

36

0:1

0

0

3.6

-47%

3

13

4

-10

43

0:3

0

0

3.4

-43%

Total

32

64

9

-32

271

7:8

5

0

4.6

-30%

Teams advantage Vertigo (M0)
Info
Map Analysis of M80 vs Party Astronauts by the Bo3.gg Team

M80 on Vertigo Analysis

M80 demonstrated their prowers on Vertigo, securing 13 out of 15 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for M80 on Vertigo were Swisher, who contributed 16 kills, and reck, who added 16 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 6626 overall damage.


On the defensive side of Vertigo, M80 held their ground firmly, successfully defending 2 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Party Astronauts on Vertigo Analysis

Vertigo proved to be a challenging battleground for Party Astronauts, as they managed to secure 2 out of 15 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Party Astronauts on Vertigo included PwnAlone, who contributed 14 kills, and Griizz, who added 6 kills. Despite their individual efforts, inflicting 4063 total damage, Party Astronauts couldn't prevent M80 from securing victory on Vertigo


On the defensive side of Vertigo, Party Astronauts struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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