Vertigo
16 - 11
Nuke
16 - 11
LowLandLions Scoreboard Vertigo (M1)

+/-

ROUNDS SCORES

27

16

2

+11

102

6:3

8

0

7.5

+10%

25

20

4

+5

92

4:2

7

1

7.2

+13%

21

20

6

+1

88

2:0

5

2

6.6

+20%

14

20

2

-6

56

3:4

3

2

5.3

-3%

13

21

7

-8

72

1:2

3

0

5.2

-4%

Total

100

97

21

+3

410

16:11

26

5

6.4

+7%

mCon Scoreboard Vertigo (M1)

+/-

ROUNDS SCORES

28

18

7

+10

108

3:4

8

0

7.4

+44%

18

21

7

-3

80

5:2

6

0

6.1

0%

19

21

5

-2

65

1:3

4

0

5.6

0%

17

20

7

-3

66

2:5

4

1

5.5

0%

14

20

6

-6

78

0:2

2

0

5.3

0%

Total

96

100

32

-4

398

11:16

24

1

6.0

+44%

Teams advantage Vertigo (M1)
Info
Map Analysis of LowLandLions vs mCon by the Bo3.gg Team

LowLandLions on Vertigo Analysis

LowLandLions demonstrated their prowers on Vertigo, securing 27 out of 27 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for LowLandLions on Vertigo were Maxaxe, who contributed 27 kills, and Swes, who added 25 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 11080 overall damage.


On the defensive side of Vertigo, LowLandLions held their ground firmly, successfully defending 15 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


mCon on Vertigo Analysis

Vertigo proved to be a challenging battleground for mCon, as they managed to secure 0 out of 27 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for mCon on Vertigo included n0te, who contributed 28 kills, and brooklyn, who added 18 kills. Despite their individual efforts, inflicting 10757 total damage, mCon couldn't prevent LowLandLions from securing victory on Vertigo


On the defensive side of Vertigo, mCon struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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