Teams advantage Dust II (M1)
Records Dust II
Record/Time/Map
Val/Avg
Set by
Rival
Flash blinded on a map (opp)
8130
Molotov damage (avg/round)
6.32
Player score (round)
40351012
Player score (round)
40441012
Shots (total/round)
10116
Multikill x-
4
Multikill x-
4
Clutch (opponents)
2
Clutch (opponents)
3
Molotov damage (total/round)
15323.8
Historical Maps winrate Last 6 months
Nuke
L
82%
Vertigo
L
79%
Inferno
L
75%
Ancient
L
71%
Overpass
L
68%
Dust II
L
14%
Mirage
0%
Last 5 maps
Nuke
82%
17
9
Vertigo
79%
14
17
Inferno
75%
8
11
Ancient
71%
7
5
Overpass
68%
19
6
Dust II
64%
14
11
Mirage
0%
2
45
Last 5 maps
Nuke
0%
1
2
Vertigo
0%
0
1
Inferno
0%
0
0
Ancient
0%
0
2
Overpass
0%
0
3
Dust II
50%
2
0
Mirage
0%
0
1
Last results
Head to head
Past matches
Info
Map Analysis of Looking For Org vs kebabs by the Bo3.gg Team
on Dust II Analysis
demonstrated their prowers on Dust II, securing 0 out of 28 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for on Dust II were , who contributed 0 kills, and , who added 0 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Dust II, the team inflicted a total of 0 overall damage.
On the defensive side of Dust II, held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Looking For Org on Dust II Analysis
Dust II proved to be a challenging battleground for Looking For Org, as they managed to secure 0 out of 28 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Looking For Org on Dust II included , who contributed 0 kills, and , who added 0 kills. Despite their individual efforts, inflicting 0 total damage, Looking For Org couldn't prevent from securing victory on Dust II
On the defensive side of Dust II, Looking For Org struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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