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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:29s01:27s
Fast bomb plant (sec)
00:33s01:27s
Fast bomb plant (sec)
00:29s01:27s
GLOCK damage (avg/round)
11.73.9
USP damage (avg/round)
15.34.7
Damage (total/round)
38573
Player score (round)
38151011
Shots (total/round)
9116
Multikill x-
4
Teammate kills
1
Historical Maps winrate Last 6 months
Mirage
56%
Ancient
40%
Inferno
L
35%
Overpass
L
25%
Nuke
17%
Anubis
L
16%
Vertigo
0%
Last 5 maps
Mirage
0%
0
2
Ancient
0%
1
1
Inferno
100%
1
1
Overpass
50%
2
0
Nuke
33%
3
0
Anubis
60%
5
1
Vertigo
0%
0
1
Last 5 maps
Mirage
56%
16
2
Ancient
40%
15
3
Inferno
65%
20
1
Overpass
25%
4
17
Nuke
50%
10
12
Anubis
44%
18
1
Vertigo
0%
0
22
Info
Match analysis of LOADING vs sYnck by the Bo3.gg Team
In the CS2 match between LOADING and sYnck, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Ancient, and victory was secured by sYnck. The MVP of this match was eku.
sYnck analytics
The team sYnck secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient. They also successfully set 0 bombs during the match.
The standout players for sYnck were eku contributed 18 kills and Jyo contributed 17 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 6964 overall damage.
On the defensive side, sYnck held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
LOADING analytics
The team LOADING managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for LOADING were AMANEK contributed 13 kills and devoduvek contributed 10 kills. 5039 of total damage by LOADING could not prevent sYnck from securing the victory
On the defensive side, LOADING struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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