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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
M4A4 kills on a map
83.6448
GLOCK kills on a map
31.4398
GLOCK damage (avg/round)
13.63.8
Flash blinded on a map (opp)
5830
Galil kills on a map
41.8064
Molotov damage (avg/round)
6.22
Player score (round)
44071012
Shots (total/round)
9016
Shots (total/round)
10616
Shots (total/round)
9716
Historical Maps winrate Last 6 months
Dust II
100%
Inferno
100%
Nuke
100%
Overpass
0%
Vertigo
0%
Train
0%
Mirage
0%
Last 5 maps
Dust II
0%
1
0
Inferno
0%
1
0
Nuke
100%
1
0
Overpass
0%
0
0
Vertigo
0%
0
1
Train
0%
0
1
Mirage
0%
0
0
Last 5 maps
Dust II
100%
1
0
Inferno
100%
1
0
Nuke
0%
1
0
Overpass
0%
0
1
Vertigo
0%
0
0
Train
0%
0
0
Mirage
0%
0
1
Info
Match analysis of Liquid vs Evil Geniuses by the Bo3.gg Team
In the CS2 match between Liquid and Evil Geniuses, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Nuke, Dust II, Inferno, and victory was secured by Evil Geniuses. The MVP of this match was Ethan.
Evil Geniuses analytics
The team Evil Geniuses secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II, Inferno. They also successfully set 0 bombs during the match.
The standout players for Evil Geniuses were Ethan contributed 54 kills and CeRq contributed 51 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 27563 overall damage.
On the defensive side, Evil Geniuses held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Liquid analytics
The team Liquid managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Liquid were EliGE contributed 55 kills and Twistzz contributed 53 kills. 25637 of total damage by Liquid could not prevent Evil Geniuses from securing the victory
On the defensive side, Liquid struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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