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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Rounds win streak
113
Decoy grenades thrown
31.291
Molotov damage (avg/round)
7.32
Flash blinded on a map (opp)
4730
AK47 kills on a map
136.732
AK47 damage (avg/round)
88.125.3
Flash blinded on a map (opp)
5230
Flash blinded on a map (opp)
5430
AK47 kills on a map
146.732
AK47 damage (avg/round)
71.125.3
Historical Maps winrate Last 6 months
Train
100%
Vertigo
55%
Dust II
30%
Overpass
19%
Inferno
14%
Nuke
4%
Mirage
2%
Last 5 maps
Train
0%
0
28
Vertigo
55%
11
4
Dust II
63%
8
10
Overpass
86%
7
3
Inferno
59%
17
1
Nuke
67%
15
4
Mirage
58%
12
5
Last 5 maps
Train
100%
1
2
Vertigo
0%
0
21
Dust II
33%
6
7
Overpass
67%
3
4
Inferno
45%
11
6
Nuke
63%
16
0
Mirage
60%
10
2
Last results
Head to head
Info
Match analysis of Liquid vs Chaos by the Bo3.gg Team
In the CS2 match between Liquid and Chaos, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Nuke, Dust II, and victory was secured by Liquid. The MVP of this match was EliGE.
Liquid analytics
The team Liquid secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke, Dust II. They also successfully set 0 bombs during the match.
The standout players for Liquid were EliGE contributed 44 kills and Grim contributed 33 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 17953 overall damage.
On the defensive side, Liquid held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Chaos analytics
The team Chaos managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Chaos were leaf contributed 32 kills and Xeppaa contributed 27 kills. 12607 of total damage by Chaos could not prevent Liquid from securing the victory
On the defensive side, Chaos struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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