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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Rounds win streak
163
Tec-9 kills on a map
21.3055
Tec-9 damage (avg/round)
13.93.4
HE damage (avg/round)
23.83.4
USP kills on a map
31.616
Flash duration on a map (sec)
01:09s00:39s
M4A1 kills on a map
104.6963
M4A1 damage (avg/round)
60.416.7
Molotov kills on a map
21.0849
Molotov damage (avg/round)
14.72
Historical Maps winrate Last 6 months
Overpass
83%
Vertigo
69%
Mirage
57%
Nuke
43%
Inferno
37%
Dust II
29%
Ancient
0%
Last 5 maps
Overpass
83%
6
6
Vertigo
69%
13
3
Mirage
57%
14
10
Nuke
43%
7
20
Inferno
37%
19
4
Dust II
29%
7
13
Ancient
0%
2
29
Last 5 maps
Overpass
0%
0
1
Vertigo
0%
1
0
Mirage
0%
0
1
Nuke
0%
0
0
Inferno
0%
0
1
Dust II
0%
0
0
Ancient
0%
0
0
Info
Match analysis of Liquid vs BigRigger by the Bo3.gg Team
In the CS2 match between Liquid and BigRigger, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Vertigo, and victory was secured by Liquid. The MVP of this match was NAF.
Liquid analytics
The team Liquid secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Vertigo. They also successfully set 0 bombs during the match.
The standout players for Liquid were NAF contributed 16 kills and EliGE contributed 19 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 8016 overall damage.
On the defensive side, Liquid held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
BigRigger analytics
The team BigRigger managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for BigRigger were Jukes contributed 4 kills and rrelyT contributed 5 kills. 3075 of total damage by BigRigger could not prevent Liquid from securing the victory
On the defensive side, BigRigger struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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