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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
GLOCK kills on a map
31.4398
GLOCK damage (avg/round)
133.8
GLOCK kills on a map
31.4398
GLOCK damage (avg/round)
20.23.8
Decoy grenades thrown
31.291
Galil kills on a map
41.8064
Galil damage (avg/round)
16.65.6
Clutch (opponents)
2
Knife kills
11
Flash duration on a round (sec)
00:17s00:05s
Historical Maps winrate Last 6 months
Dust II
75%
Inferno
75%
Nuke
69%
Vertigo
60%
Ancient
43%
Mirage
41%
Overpass
0%
Last 5 maps
Dust II
75%
12
3
Inferno
75%
20
0
Nuke
69%
13
2
Vertigo
60%
10
7
Ancient
43%
7
8
Mirage
41%
17
11
Overpass
0%
0
29
Last 5 maps
Dust II
0%
0
0
Inferno
0%
1
0
Nuke
0%
0
1
Vertigo
0%
0
1
Ancient
0%
0
0
Mirage
0%
1
0
Overpass
0%
0
0
Last results
Head to head
Past matches
- lwwww
Info
Match analysis of LDLC vs WonderKids by the Bo3.gg Team
In the CS2 match between LDLC and WonderKids, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Inferno, Mirage, and victory was secured by LDLC. The MVP of this match was Maka.
LDLC analytics
The team LDLC secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno, Mirage. They also successfully set 0 bombs during the match.
The standout players for LDLC were Maka contributed 46 kills and hAdji contributed 43 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 19607 overall damage.
On the defensive side, LDLC held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
WonderKids analytics
The team WonderKids managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for WonderKids were CamZ contributed 26 kills and Kursy contributed 21 kills. 12047 of total damage by WonderKids could not prevent LDLC from securing the victory
On the defensive side, WonderKids struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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