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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Rounds win streak
123
Fast bomb plant (sec)
00:31s01:25s
Fast bomb plant (sec)
00:28s01:25s
Fast bomb plant (sec)
00:35s01:25s
Molotov damage (avg/round)
6.82.1
Flash duration on a map (sec)
01:05s00:36s
Flash blinded on a map (opp)
5528
M4A1 kills on a map
94.4189
M4A1 damage (avg/round)
45.716.3
Molotov damage (avg/round)
6.32.1
Historical Maps winrate Last 6 months
Inferno
60%
Dust II
40%
Mirage
32%
Anubis
31%
Vertigo
27%
Nuke
14%
Ancient
0%
Last 5 maps
Inferno
60%
10
4
Dust II
0%
0
16
Mirage
14%
7
38
Anubis
40%
15
18
Vertigo
33%
12
1
Nuke
55%
31
0
Ancient
56%
16
10
Last 5 maps
Inferno
0%
0
20
Dust II
40%
15
3
Mirage
46%
24
4
Anubis
71%
65
5
Vertigo
60%
25
6
Nuke
41%
39
2
Ancient
56%
57
5
Info
Match analysis of KOI vs UNiTY by the Bo3.gg Team
In the CS2 match between KOI and UNiTY, a series of thrilling battles unfolded with a score of 1-2, on the following maps: Ancient, Nuke, Anubis, and victory was secured by UNiTY. The MVP of this match was M1key.
UNiTY analytics
The team UNiTY secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient, Nuke. They also successfully set 0 bombs during the match.
The standout players for UNiTY were M1key contributed 66 kills and Pechyn contributed 57 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 29280 overall damage.
On the defensive side, UNiTY held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
KOI analytics
The team KOI managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for KOI were mopoz contributed 63 kills and adamS contributed 61 kills. 28137 of total damage by KOI could not prevent UNiTY from securing the victory
On the defensive side, KOI struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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