0 Comments
Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Rounds win streak
133
Fast bomb plant (sec)
00:29s01:26s
Fast bomb plant (sec)
00:35s01:26s
Molotov damage (avg/round)
8.12
GLOCK kills on a map
21.4456
GLOCK damage (avg/round)
13.34
M4A1 kills on a map
104.491
M4A1 damage (avg/round)
71.716.3
AK47 damage (avg/round)
60.125.3
Galil kills on a map
31.8171
Historical Maps winrate Last 6 months
Ancient
70%
Nuke
60%
Inferno
58%
Mirage
50%
Vertigo
33%
Anubis
32%
Last 5 maps
Ancient
70%
10
1
Nuke
0%
8
13
Inferno
0%
3
10
Mirage
0%
0
25
Vertigo
20%
5
5
Anubis
29%
7
12
Last 5 maps
Ancient
0%
0
42
Nuke
60%
10
12
Inferno
58%
12
11
Mirage
50%
6
10
Vertigo
53%
17
12
Anubis
61%
23
6
Info
Match analysis of KZG vs Rooster by the Bo3.gg Team
In the CS2 match between KZG and Rooster, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Anubis, Inferno, and victory was secured by Rooster. The MVP of this match was TjP.
Rooster analytics
The team Rooster secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Anubis, Inferno. They also successfully set 0 bombs during the match.
The standout players for Rooster were TjP contributed 30 kills and chelleos contributed 29 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 13634 overall damage.
On the defensive side, Rooster held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
KZG analytics
The team KZG managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for KZG were KRAXYT contributed 18 kills and Samuukxs contributed 18 kills. 9117 of total damage by KZG could not prevent Rooster from securing the victory
On the defensive side, KZG struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
0 Comments