Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Rounds win streak
103
Flash duration on a map (sec)
01:29s00:39s
Flash blinded on a map (opp)
5630
Flash duration on a map (sec)
01:17s00:39s
Flash blinded on a map (opp)
5830
M4A1 kills on a map
144.6963
M4A1 damage (avg/round)
52.116.7
Flash blinded on a map (opp)
5130
M4A1 kills on a map
154.6963
M4A1 damage (avg/round)
8016.7
Historical Maps winrate Last 6 months
Overpass
48%
Nuke
37%
Vertigo
33%
Mirage
33%
Inferno
26%
Dust II
22%
Ancient
17%
Last 5 maps
Overpass
56%
9
3
Nuke
57%
14
5
Vertigo
0%
0
26
Mirage
80%
5
5
Inferno
36%
11
10
Dust II
33%
3
14
Ancient
60%
5
4
Last 5 maps
Overpass
8%
12
28
Nuke
20%
10
29
Vertigo
33%
12
12
Mirage
47%
15
5
Inferno
62%
21
1
Dust II
55%
31
1
Ancient
43%
7
15
Info
Match analysis of Isurus vs INTZ by the Bo3.gg Team
In the CS2 match between Isurus and INTZ, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Dust II, and victory was secured by Isurus. The MVP of this match was destiny.
Isurus analytics
The team Isurus secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II. They also successfully set 0 bombs during the match.
The standout players for Isurus were destiny contributed 24 kills and nython contributed 18 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 9021 overall damage.
On the defensive side, Isurus held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
INTZ analytics
The team INTZ managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for INTZ were roz contributed 16 kills and paiva contributed 14 kills. 6370 of total damage by INTZ could not prevent Isurus from securing the victory
On the defensive side, INTZ struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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