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Teams advantage Vertigo (M2)
Records Vertigo
Record/Time/Map
Val/Avg
Set by
Rival
Tec-9 kills on a map
31.3055
Tec-9 damage (avg/round)
14.13.4
Player score (round)
35081012
Shots (total/round)
8316
Player score (round)
35681012
Multikill x-
4
Clutch (opponents)
3
Teammate kills
1
Flash duration on a round (sec)
00:15s00:05s
Flash duration on a round (sec)
00:15s00:05s
Info
Map Analysis of Into the Breach vs Young Ninjas by the Bo3.gg Team
Into the Breach on Vertigo Analysis
Into the Breach demonstrated their prowers on Vertigo, securing 16 out of 27 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Into the Breach on Vertigo were smooya, who contributed 29 kills, and Thomas, who added 27 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 10627 overall damage.
On the defensive side of Vertigo, Into the Breach held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Young Ninjas on Vertigo Analysis
Vertigo proved to be a challenging battleground for Young Ninjas, as they managed to secure 11 out of 27 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Young Ninjas on Vertigo included Adamb, who contributed 26 kills, and ztr, who added 17 kills. Despite their individual efforts, inflicting 9946 total damage, Young Ninjas couldn't prevent Into the Breach from securing victory on Vertigo
On the defensive side of Vertigo, Young Ninjas struggled to hold their ground, successfully defending 6 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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