Ended
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Vertigo
9 - 16
Ancient
19 - 16
Anubis
7 - 16
Into the Breach Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

19

18

2

+1

76

3:2

6

0

6.1

+1%

15

20

5

-5

70

3:1

2

0

5.6

-14%

17

20

3

-3

58

1:2

4

0

5.3

-18%

14

21

5

-7

73

4:4

3

0

5.3

-16%

10

16

5

-6

59

1:4

2

0

4.8

-18%

Total

75

95

20

-20

336

12:13

17

0

5.4

-13%

9INE Scoreboard Vertigo (M0)

+/-

ROUNDS SCORES

28

13

5

+15

115

3:2

9

1

8.2

+39%

20

19

4

+1

101

4:5

6

0

6.5

+6%

16

12

5

+4

65

2:1

4

0

6.0

+2%

16

15

1

+1

68

1:1

4

0

5.8

-3%

14

17

6

-3

62

3:3

3

0

5.7

-7%

Total

94

76

21

+18

411

13:12

26

1

6.4

+7%

Teams advantage Vertigo (M0)
Info
Map Analysis of Into the Breach vs 9INE by the Bo3.gg Team

9INE on Vertigo Analysis

9INE demonstrated their prowers on Vertigo, securing 16 out of 25 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for 9INE on Vertigo were hades, who contributed 28 kills, and KEi, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 10274 overall damage.


On the defensive side of Vertigo, 9INE held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Into the Breach on Vertigo Analysis

Vertigo proved to be a challenging battleground for Into the Breach, as they managed to secure 9 out of 25 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Into the Breach on Vertigo included volt, who contributed 19 kills, and CRUC1AL, who added 15 kills. Despite their individual efforts, inflicting 8409 total damage, Into the Breach couldn't prevent 9INE from securing victory on Vertigo


On the defensive side of Vertigo, Into the Breach struggled to hold their ground, successfully defending 6 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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