Nuke
16 - 9
Imperial Scoreboard Nuke (M1)

+/-

ROUNDS SCORES

There are currently no data
RED Canids Scoreboard Nuke (M1)

+/-

ROUNDS SCORES

There are currently no data
SkinClub Worldwide
Teams advantage Nuke (M1)
There are currently no game data
Lineups
Lineup
Picks & bans
Vertigo
Vertigo
ban
Anubis
Anubis
ban
Overpass
Overpass
ban
Ancient
Ancient
ban
Inferno
Inferno
ban
Mirage
Mirage
ban
Nuke
Nuke
decider
Historical Maps winrate Last 6 months

Overpass

83%

Anubis

60%

Vertigo

50%

Ancient

50%

Nuke

45%

Dust II

40%

Mirage

17%

Inferno

13%

Last 5 maps

Overpass

83%

12

0

w
w
l
w
w

Anubis

0%

0

9

fb
fb
fb
fb
fb

Vertigo

50%

6

8

fb
l
l
w
w

Ancient

100%

1

22

fb
fb
fb
fb
w

Nuke

70%

10

6

l
w
w
w
l

Dust II

40%

5

9

l
w
l
fb
fb

Mirage

50%

4

14

w
l
l
w

Inferno

63%

8

3

w
l
fb
fb
w

Last 5 maps

Overpass

0%

1

7

fb
fb
l

Anubis

60%

5

1

w
w
w
l

Vertigo

0%

0

10

fb
fb
fb
fb
fb

Ancient

50%

2

3

l
w

Nuke

25%

4

2

w
l
l
fb

Dust II

0%

0

0

Mirage

33%

3

2

w
l
l

Inferno

50%

4

6

fb
w
l
w
l
Last results
Info
Map Analysis of Imperial vs RED Canids by the Bo3.gg Team

Imperial on Nuke Analysis

Imperial demonstrated their prowers on Nuke, securing 0 out of 0 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Imperial on Nuke were , who contributed 0 kills, and , who added 0 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Nuke, the team inflicted a total of 0 overall damage.


On the defensive side of Nuke, Imperial held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


RED Canids on Nuke Analysis

Nuke proved to be a challenging battleground for RED Canids, as they managed to secure 0 out of 0 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for RED Canids on Nuke included , who contributed 0 kills, and , who added 0 kills. Despite their individual efforts, inflicting 0 total damage, RED Canids couldn't prevent Imperial from securing victory on Nuke


On the defensive side of Nuke, RED Canids struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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