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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Flash blinded on a map (opp)
6829
Smoke thrown on a map
2514.6931
Galil damage (avg/round)
16.35.8
Molotov damage (avg/round)
6.12
USP kills on a map
41.6074
Trades on a map
9.893.4638
Damage (total/round)
42873
Player score (round)
37381011
Multikill x-
4
Clutch (opponents)
2
Historical Maps winrate Last 6 months
Ancient
100%
Overpass
33%
Anubis
12%
Inferno
11%
Mirage
11%
Vertigo
10%
Nuke
4%
Last 5 maps
Ancient
0%
2
78
Overpass
69%
13
23
Anubis
55%
31
14
Inferno
71%
24
26
Mirage
71%
35
6
Vertigo
52%
21
32
Nuke
63%
30
21
Last 5 maps
Ancient
100%
2
71
Overpass
36%
11
29
Anubis
67%
39
22
Inferno
60%
15
35
Mirage
60%
25
11
Vertigo
62%
29
4
Nuke
67%
30
8
Last results
Info
Match analysis of Imperial vs paiN by the Bo3.gg Team
In the CS2 match between Imperial and paiN, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Overpass, Nuke, Anubis, and victory was secured by Imperial. The MVP of this match was felps.
Imperial analytics
The team Imperial secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Overpass, Nuke. They also successfully set 0 bombs during the match.
The standout players for Imperial were felps contributed 53 kills and noway contributed 54 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 24660 overall damage.
On the defensive side, Imperial held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
paiN analytics
The team paiN managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for paiN were lux contributed 49 kills and nqz contributed 41 kills. 21165 of total damage by paiN could not prevent Imperial from securing the victory
On the defensive side, paiN struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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