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Records Vertigo
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:26s01:30s
Fast bomb plant (sec)
00:32s01:30s
Flash duration on a map (sec)
01:25s00:39s
Flash blinded on a map (opp)
6430
Damage (total/round)
41473
Player score (round)
41131012
Shots (total/round)
10316
Player's aces
1
Multikill x-
4
Multikill x-
4
Historical Maps winrate Last 6 months
Overpass
82%
Anubis
80%
Ancient
45%
Dust II
40%
Mirage
34%
Vertigo
27%
Inferno
15%
Nuke
4%
Last 5 maps
Overpass
82%
11
0
Anubis
0%
0
4
Ancient
100%
1
19
Dust II
40%
5
9
Mirage
33%
3
10
Vertigo
40%
5
6
Inferno
57%
7
3
Nuke
63%
8
6
Last 5 maps
Overpass
0%
0
18
Anubis
80%
5
0
Ancient
55%
11
1
Dust II
0%
0
4
Mirage
67%
9
6
Vertigo
67%
3
7
Inferno
42%
12
6
Nuke
67%
9
5
Info
Map Analysis of Imperial vs INTZ by the Bo3.gg Team
Imperial on Vertigo Analysis
Imperial demonstrated their prowers on Vertigo, securing 16 out of 25 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Imperial on Vertigo were chelo, who contributed 30 kills, and VINI, who added 20 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 9866 overall damage.
On the defensive side of Vertigo, Imperial held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
INTZ on Vertigo Analysis
Vertigo proved to be a challenging battleground for INTZ, as they managed to secure 9 out of 25 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for INTZ on Vertigo included BobZ, who contributed 13 kills, and w1, who added 15 kills. Despite their individual efforts, inflicting 7531 total damage, INTZ couldn't prevent Imperial from securing victory on Vertigo
On the defensive side of Vertigo, INTZ struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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