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Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:35s01:27s
Molotov damage (avg/round)
92
HE damage (avg/round)
11.13.4
Galil kills on a map
71.8161
Galil damage (avg/round)
40.95.7
Flash blinded on a map (opp)
4629
Smoke thrown on a map
1514.8354
Player score (round)
36741011
Shots (total/round)
9716
Damage (total/round)
39673
Historical Maps winrate Last 6 months
Ancient
100%
Mirage
89%
Inferno
78%
Nuke
71%
Anubis
64%
Vertigo
60%
Overpass
40%
Last 5 maps
Ancient
0%
3
45
Mirage
89%
19
5
Inferno
78%
9
21
Nuke
71%
17
10
Anubis
64%
22
6
Vertigo
60%
10
13
Overpass
40%
10
13
Last 5 maps
Ancient
100%
1
1
Mirage
0%
0
4
Inferno
0%
1
0
Nuke
0%
0
2
Anubis
0%
1
1
Vertigo
0%
1
2
Overpass
0%
1
1
Info
Map Analysis of Imperial vs 2GAME by the Bo3.gg Team
Imperial on Inferno Analysis
Imperial demonstrated their prowers on Inferno, securing 13 out of 17 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Imperial on Inferno were HEN1, who contributed 16 kills, and noway, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 7398 overall damage.
On the defensive side of Inferno, Imperial held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
2GAME on Inferno Analysis
Inferno proved to be a challenging battleground for 2GAME, as they managed to secure 4 out of 17 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for 2GAME on Inferno included vhz, who contributed 12 kills, and SaNt0S, who added 11 kills. Despite their individual efforts, inflicting 5136 total damage, 2GAME couldn't prevent Imperial from securing victory on Inferno
On the defensive side of Inferno, 2GAME struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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