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Teams advantage Ancient (M0)
Lineups
Lineup
Starter
Starter
Starter
Starter
Starter
Lineup
Starter
Starter
Starter
Starter
Starter
Historical Maps winrate Last 6 months
Inferno
75%
Mirage
50%
Anubis
50%
Ancient
44%
Nuke
38%
Vertigo
0%
Last 5 maps
Inferno
0%
0
0
Mirage
50%
2
0
Anubis
0%
0
0
Ancient
0%
2
0
Nuke
0%
0
0
Vertigo
0%
0
0
Last 5 maps
Inferno
75%
4
4
Mirage
0%
1
1
Anubis
50%
12
0
Ancient
44%
16
0
Nuke
38%
13
0
Vertigo
0%
1
3
Last results
Head to head
Past matches
- lwllw
- llllw
Info
Map Analysis of HyperSpirit vs GenOne by the Bo3.gg Team
GenOne on Ancient Analysis
GenOne demonstrated their prowers on Ancient, securing 13 out of 19 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for GenOne on Ancient were drac, who contributed 19 kills, and Brooxsy, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 7593 overall damage.
On the defensive side of Ancient, GenOne held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
HyperSpirit on Ancient Analysis
Ancient proved to be a challenging battleground for HyperSpirit, as they managed to secure 6 out of 19 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for HyperSpirit on Ancient included ADRON, who contributed 21 kills, and smekk, who added 11 kills. Despite their individual efforts, inflicting 6468 total damage, HyperSpirit couldn't prevent GenOne from securing victory on Ancient
On the defensive side of Ancient, HyperSpirit struggled to hold their ground, successfully defending 6 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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