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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
GLOCK kills on a map
31.4456
GLOCK kills on a map
31.4456
Speed Round (sec)
00:34s01:55s
Speed Round (sec)
00:24s01:55s
Speed Round (sec)
00:17s01:55s
Speed Round (sec)
00:16s01:55s
Player score (round)
40801011
Player score (round)
35261011
Clutch (opponents)
3
Clutch (opponents)
2
Historical Maps winrate Last 6 months
Inferno
56%
Nuke
55%
Anubis
55%
Dust II
50%
Vertigo
50%
Ancient
18%
Mirage
3%
Last 5 maps
Inferno
0%
0
0
Nuke
0%
0
0
Anubis
0%
1
0
Dust II
0%
0
0
Vertigo
0%
0
0
Ancient
25%
4
0
Mirage
60%
5
0
Last 5 maps
Inferno
56%
16
6
Nuke
55%
38
5
Anubis
55%
40
10
Dust II
50%
2
3
Vertigo
50%
4
26
Ancient
43%
35
15
Mirage
63%
30
7
Last results
Head to head
Past matches
- lwlww
- wwlwl
Info
Match analysis of HyperSpirit vs ECLOT by the Bo3.gg Team
In the CS2 match between HyperSpirit and ECLOT, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Ancient, and victory was secured by ECLOT. The MVP of this match was nbqq.
ECLOT analytics
The team ECLOT secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient. They also successfully set 0 bombs during the match.
The standout players for ECLOT were nbqq contributed 24 kills and FORSYY contributed 21 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 9268 overall damage.
On the defensive side, ECLOT held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
HyperSpirit analytics
The team HyperSpirit managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for HyperSpirit were kritik contributed 17 kills and smekk contributed 11 kills. 7237 of total damage by HyperSpirit could not prevent ECLOT from securing the victory
On the defensive side, HyperSpirit struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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