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79
80
21
-1
357
14:10
20
1
+8%
Teams advantage Ancient (M1)
Lineups
Historical Maps winrate Last 6 months
Vertigo
67%
Ancient
20%
Inferno
0%
Overpass
0%
Nuke
0%
Mirage
0%
Anubis
0%
Last 5 maps
Vertigo
0%
1
0
Ancient
80%
5
0
Inferno
0%
0
0
Overpass
0%
0
0
Nuke
0%
0
0
Mirage
0%
0
0
Anubis
20%
5
0
Last 5 maps
Vertigo
67%
3
0
Ancient
60%
5
0
Inferno
0%
0
3
Overpass
0%
1
1
Nuke
0%
1
0
Mirage
0%
0
2
Anubis
20%
5
0
Last results
Head to head
Past matches
- lwllw
- wlwwl
Info
Map Analysis of Hot Headed Gaming vs CYBERSHOKE by the Bo3.gg Team
Hot Headed Gaming on Ancient Analysis
Hot Headed Gaming demonstrated their prowers on Ancient, securing 13 out of 24 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Hot Headed Gaming on Ancient were -kRyTouS, who contributed 18 kills, and emo--, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 8738 overall damage.
On the defensive side of Ancient, Hot Headed Gaming held their ground firmly, successfully defending 4 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
CYBERSHOKE on Ancient Analysis
Ancient proved to be a challenging battleground for CYBERSHOKE, as they managed to secure 11 out of 24 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for CYBERSHOKE on Ancient included FenomeN, who contributed 22 kills, and Fen2k, who added 19 kills. Despite their individual efforts, inflicting 8577 total damage, CYBERSHOKE couldn't prevent Hot Headed Gaming from securing victory on Ancient
On the defensive side of Ancient, CYBERSHOKE struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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