Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Flash duration on a map (sec)
02:23s00:39s
Flash blinded on a map (opp)
11330
HE damage (avg/round)
13.93.4
Player score (round)
36901012
Multikill x-
4
Multikill x-
4
Multikill x-
4
Clutch (opponents)
2
Knife kills
11
Molotov damage (total/round)
10023.8
Historical Maps winrate Last 6 months
Mirage
33%
Dust II
30%
Ancient
29%
Overpass
26%
Inferno
8%
Nuke
5%
Vertigo
4%
Last 5 maps
Mirage
64%
11
14
Dust II
0%
0
33
Ancient
38%
8
16
Overpass
71%
14
5
Inferno
54%
13
4
Nuke
60%
20
5
Vertigo
56%
9
11
Last 5 maps
Mirage
31%
13
23
Dust II
30%
10
11
Ancient
67%
12
19
Overpass
45%
11
11
Inferno
62%
13
9
Nuke
55%
22
3
Vertigo
60%
5
27
Last results
Info
Match analysis of HEROIC vs Astralis by the Bo3.gg Team
In the CS2 match between HEROIC and Astralis, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Ancient, Overpass, Vertigo, and victory was secured by HEROIC. The MVP of this match was stavn.
HEROIC analytics
The team HEROIC secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Overpass, Vertigo. They also successfully set 0 bombs during the match.
The standout players for HEROIC were stavn contributed 91 kills and sjuush contributed 81 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 39623 overall damage.
On the defensive side, HEROIC held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Astralis analytics
The team Astralis managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Astralis were k0nfig contributed 90 kills and blameF contributed 72 kills. 39025 of total damage by Astralis could not prevent HEROIC from securing the victory
On the defensive side, Astralis struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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