47
69
23
-22
316
8:10
9
0
Inferno5.5
+17%
Teams advantage
Score
6.8
5.5
Inferno1.2
Win Rounds
13
5
Inferno8
Kills
70
47
Inferno23
Damage
7.4K
5.7K
Inferno1708
Economy
390.55K
338.25K
Inferno52300
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Tec-9 kills on a map
21.3014
USP kills on a map
31.6027
Multikill x-
4
Teammate kills
1
Historical Maps winrate Last 6 months
Vertigo
B
100%
Ancient
100%
Anubis
100%
Inferno
67%
Nuke
0%
Mirage
0%
Last 5 maps
Vertigo
0%
0
0
Ancient
100%
2
0
Anubis
100%
2
0
Inferno
67%
3
0
Nuke
0%
1
0
Mirage
0%
0
0
Last 5 maps
Vertigo
100%
1
1
Ancient
0%
1
0
Anubis
0%
0
0
Inferno
0%
1
0
Nuke
0%
0
1
Mirage
0%
0
1
Last results
Head to head
Past matches
- wwllw
- lwwlw
Info
Match analysis of HeadShotKings vs Bluekillers by the Bo3.gg Team
In the CS2 match between HeadShotKings and Bluekillers, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Inferno, and victory was secured by HeadShotKings. The MVP of this match was Liam.
HeadShotKings analytics
The team HeadShotKings secured 13 out of 18 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Inferno. They also successfully set 2 bombs during the match.
The standout players for HeadShotKings were Liam contributed 15 kills and Arias contributed 16 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 7403 overall damage.
On the defensive side, HeadShotKings held their ground firmly, successfully defending 7 bomb plants. Their defensive coordination and site control proved to be crucial.
Bluekillers analytics
The team Bluekillers managed to secure 5 out of 18 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 4 plants during the match did not lead the team to victory.
The standout players for Bluekillers were ANTU4NETTE contributed 16 kills and zockie contributed 9 kills. 5695 of total damage by Bluekillers could not prevent HeadShotKings from securing the victory
On the defensive side, Bluekillers struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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