Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:30s01:30s
HE damage (avg/round)
16.83.4
Flash duration on a map (sec)
01:47s00:39s
Flash blinded on a map (opp)
6330
GLOCK kills on a map
31.4398
GLOCK damage (avg/round)
11.83.8
Flash duration on a map (sec)
01:16s00:39s
Flash blinded on a map (opp)
7830
Deagle kills on a map
51.6964
Deagle damage (avg/round)
19.15.4
Historical Maps winrate Last 6 months
Ancient
43%
Overpass
33%
Mirage
23%
Inferno
22%
Dust II
21%
Vertigo
20%
Nuke
18%
Last 5 maps
Ancient
40%
5
5
Overpass
36%
11
3
Mirage
50%
8
9
Inferno
75%
4
8
Dust II
79%
14
0
Vertigo
20%
5
16
Nuke
44%
9
3
Last 5 maps
Ancient
83%
6
2
Overpass
69%
13
7
Mirage
73%
37
0
Inferno
53%
15
16
Dust II
58%
12
4
Vertigo
0%
1
41
Nuke
62%
13
17
Info
Match analysis of HAVU vs Fiend by the Bo3.gg Team
In the CS2 match between HAVU and Fiend, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Mirage, Dust II, and victory was secured by HAVU. The MVP of this match was disturbed.
HAVU analytics
The team HAVU secured 32 out of 47 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Mirage, Dust II. They also successfully set 5 bombs during the match.
The standout players for HAVU were disturbed contributed 42 kills and Aerial contributed 43 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 19375 overall damage.
On the defensive side, HAVU held their ground firmly, successfully defending 17 bomb plants. Their defensive coordination and site control proved to be crucial.
Fiend analytics
The team Fiend managed to secure 15 out of 47 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 5 plants during the match did not lead the team to victory.
The standout players for Fiend were dream3r contributed 31 kills and REDSTAR contributed 28 kills. 14192 of total damage by Fiend could not prevent HAVU from securing the victory
On the defensive side, Fiend struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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