Guild Eagles Scoreboard Vertigo (M2)

+/-

ROUNDS SCORES

14

8

1

+6

98

1:1

3

0

7.3

+29%

12

5

1

+7

84

1:0

4

0

7.2

+34%

7

9

4

-2

69

3:2

2

0

5.7

-7%

5

7

3

-2

62

0:3

2

0

4.8

-15%

4

6

3

-2

48

0:1

0

0

4.5

-14%

Total

42

35

12

+7

361

5:7

11

0

5.9

+5%

Sangal Scoreboard Vertigo (M2)

+/-

ROUNDS SCORES

9

9

1

0

75

4:0

2

0

6.9

-2%

10

7

1

+3

71

1:1

3

1

6.5

+16%

9

9

2

0

81

2:1

2

0

6.3

-2%

4

8

1

-4

36

0:1

2

0

4.6

-34%

3

9

4

-6

31

0:2

0

0

3.9

-40%

Total

35

42

9

-7

294

7:5

9

1

5.6

-12%

Teams advantage Vertigo (M2)
Info
Map Analysis of Guild Eagles vs Sangal by the Bo3.gg Team

Guild Eagles on Vertigo Analysis

Guild Eagles demonstrated their prowers on Vertigo, securing 7 out of 13 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Guild Eagles on Vertigo were juanflatroo, who contributed 14 kills, and gxx-, who added 12 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 4690 overall damage.


On the defensive side of Vertigo, Guild Eagles held their ground firmly, successfully defending 6 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Sangal on Vertigo Analysis

Vertigo proved to be a challenging battleground for Sangal, as they managed to secure 6 out of 13 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Sangal on Vertigo included xfl0ud, who contributed 9 kills, and LNZ, who added 10 kills. Despite their individual efforts, inflicting 3821 total damage, Sangal couldn't prevent Guild Eagles from securing victory on Vertigo


On the defensive side of Vertigo, Sangal struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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