Grayhound Scoreboard Ancient (M0)

+/-

ROUNDS SCORES

16

6

4

+10

125

5:0

4

0

10.0

+52%

14

10

2

+4

94

3:1

5

0

7.8

+24%

11

8

2

+3

97

2:0

3

0

7.3

+3%

8

7

3

+1

73

2:0

2

0

6.1

+1%

7

2

3

+5

49

0:1

1

0

5.8

+4%

Total

56

33

14

+23

438

12:2

15

0

7.4

+17%

Mindfreak Scoreboard Ancient (M0)

+/-

ROUNDS SCORES

10

7

0

+3

73

0:2

4

0

5.8

+2%

8

11

4

-3

64

1:0

0

0

5.2

-12%

5

13

1

-8

50

0:3

1

0

3.6

-41%

4

13

1

-9

34

0:2

0

0

3.6

-55%

4

12

3

-8

49

1:5

1

0

3.4

-34%

Total

31

56

9

-25

271

2:12

6

0

4.3

-28%

Teams advantage Ancient (M0)
Info
Map Analysis of Grayhound vs Mindfreak by the Bo3.gg Team

Grayhound on Ancient Analysis

Grayhound demonstrated their prowers on Ancient, securing 13 out of 14 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Grayhound on Ancient were Vexite, who contributed 16 kills, and dexter, who added 14 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Ancient, the team inflicted a total of 6131 overall damage.


On the defensive side of Ancient, Grayhound held their ground firmly, successfully defending 2 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


Mindfreak on Ancient Analysis

Ancient proved to be a challenging battleground for Mindfreak, as they managed to secure 1 out of 14 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for Mindfreak on Ancient included Sliimey, who contributed 10 kills, and gump, who added 8 kills. Despite their individual efforts, inflicting 3792 total damage, Mindfreak couldn't prevent Grayhound from securing victory on Ancient


On the defensive side of Ancient, Mindfreak struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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