103
168
22
-65
300
13:25
27
2
Vertigo5.2
-21%
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Flash duration on a map (sec)
01:19s00:39s
Flash blinded on a map (opp)
5630
AK47 kills on a map
166.732
AK47 damage (avg/round)
81.125.3
Molotov damage (avg/round)
6.82
M4A1 kills on a map
104.6963
Speed Round (sec)
00:33s01:54s
Player score (round)
35861012
Multikill x-
4
Multikill x-
4
Historical Maps winrate Last 6 months
Vertigo
58%
Overpass
50%
Dust II
33%
Mirage
11%
Ancient
8%
Inferno
7%
Nuke
0%
Last 5 maps
Vertigo
100%
4
5
Overpass
0%
0
11
Dust II
100%
1
1
Mirage
33%
3
2
Ancient
75%
4
3
Inferno
71%
7
0
Nuke
25%
4
1
Last 5 maps
Vertigo
42%
12
4
Overpass
50%
2
13
Dust II
67%
3
15
Mirage
44%
9
1
Ancient
67%
3
3
Inferno
64%
11
2
Nuke
25%
4
5
Info
Match analysis of Grayhound vs DGG by the Bo3.gg Team
In the CS2 match between Grayhound and DGG, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Ancient, Vertigo, and victory was secured by Grayhound. The MVP of this match was INS.
Grayhound analytics
The team Grayhound secured 32 out of 41 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Ancient, Vertigo. They also successfully set 5 bombs during the match.
The standout players for Grayhound were INS contributed 51 kills and aliStair contributed 32 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 17363 overall damage.
On the defensive side, Grayhound held their ground firmly, successfully defending 13 bomb plants. Their defensive coordination and site control proved to be crucial.
DGG analytics
The team DGG managed to secure 9 out of 41 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 2 plants during the match did not lead the team to victory.
The standout players for DGG were HUGHMUNGUS contributed 24 kills and apocdud contributed 24 kills. 12389 of total damage by DGG could not prevent Grayhound from securing the victory
On the defensive side, DGG struggled to hold their ground, successfully defending 3 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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