Mirage
14 - 16
Ancient
16 - 12
Inferno
16 - 12
Grayhound Scoreboard Inferno (M0)

+/-

ROUNDS SCORES

26

17

4

+9

81

4:3

7

0

7.1

+18%

18

15

4

+3

65

4:3

4

2

6.3

+3%

15

14

5

+1

69

2:3

4

1

5.9

-4%

15

20

6

-5

53

2:0

3

0

5.2

-14%

11

18

7

-7

58

1:5

2

0

4.7

-25%

Total

85

84

26

+1

327

13:14

20

3

5.8

-4%

00NATION Scoreboard Inferno (M0)

+/-

ROUNDS SCORES

20

19

3

+1

74

6:2

6

0

6.6

+1%

18

12

4

+6

57

2:0

7

1

6.2

-1%

18

18

2

0

82

2:1

4

0

6.2

-5%

11

18

8

-7

58

2:4

1

1

5.1

-22%

14

19

9

-5

58

1:5

3

0

5.1

-4%

Total

81

86

26

-5

330

13:12

21

2

5.8

-6%

Teams advantage Inferno (M0)
Info
Map Analysis of Grayhound vs 00NATION by the Bo3.gg Team

Grayhound on Inferno Analysis

Grayhound demonstrated their prowers on Inferno, securing 16 out of 28 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Grayhound on Inferno were Vexite, who contributed 26 kills, and aliStair, who added 18 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 9166 overall damage.


On the defensive side of Inferno, Grayhound held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


00NATION on Inferno Analysis

Inferno proved to be a challenging battleground for 00NATION, as they managed to secure 12 out of 28 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for 00NATION on Inferno included coldzera, who contributed 20 kills, and nqz, who added 18 kills. Despite their individual efforts, inflicting 9237 total damage, 00NATION couldn't prevent Grayhound from securing victory on Inferno


On the defensive side of Inferno, 00NATION struggled to hold their ground, successfully defending 6 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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