Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Flash blinded on a map (opp)
6930
Shots accuracy (%)
41%18%
AWP kills on a map
196.5798
AWP damage (avg/round)
69.421.6
USP kills on a map
41.616
Flash duration on a map (sec)
01:28s00:39s
Flash blinded on a map (opp)
8830
Flash blinded on a map (opp)
6730
Deagle damage (avg/round)
17.65.4
Kills on a map
3617.5558
Historical Maps winrate Last 6 months
Vertigo
70%
Ancient
27%
Inferno
23%
Mirage
20%
Dust II
10%
Overpass
0%
Nuke
0%
Last 5 maps
Vertigo
100%
1
1
Ancient
0%
0
4
Inferno
25%
4
0
Mirage
67%
3
1
Dust II
50%
2
1
Overpass
0%
0
0
Nuke
0%
0
1
Last 5 maps
Vertigo
30%
10
6
Ancient
27%
11
7
Inferno
48%
33
1
Mirage
47%
15
1
Dust II
40%
25
2
Overpass
0%
3
12
Nuke
0%
6
9
Info
Match analysis of GoodJob vs BLINK by the Bo3.gg Team
In the CS2 match between GoodJob and BLINK, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Dust II, Vertigo, Inferno, and victory was secured by GoodJob. The MVP of this match was tN1R.
GoodJob analytics
The team GoodJob secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II, Vertigo. They also successfully set 0 bombs during the match.
The standout players for GoodJob were tN1R contributed 59 kills and znxxX contributed 63 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 29846 overall damage.
On the defensive side, GoodJob held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
BLINK analytics
The team BLINK managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for BLINK were BledarD contributed 46 kills and vAloN contributed 36 kills. 22855 of total damage by BLINK could not prevent GoodJob from securing the victory
On the defensive side, BLINK struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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