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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Molotov damage (avg/round)
9.82
GLOCK damage (avg/round)
11.63.9
Molotov kills on a map
21.0818
Molotov damage (avg/round)
9.92
Flash duration on a map (sec)
01:20s00:38s
Flash blinded on a map (opp)
6029
HE damage (avg/round)
14.23.4
Galil damage (avg/round)
17.85.7
Player score (round)
39061011
Player score (round)
36361011
Historical Maps winrate Last 6 months
Anubis
71%
Vertigo
58%
Nuke
33%
Mirage
18%
Ancient
8%
Inferno
3%
Overpass
3%
Last 5 maps
Anubis
0%
1
18
Vertigo
80%
5
8
Nuke
17%
6
12
Mirage
62%
13
5
Ancient
71%
28
1
Inferno
36%
14
3
Overpass
54%
13
4
Last 5 maps
Anubis
71%
38
12
Vertigo
22%
9
37
Nuke
50%
12
35
Mirage
44%
25
17
Ancient
63%
35
3
Inferno
39%
23
26
Overpass
57%
35
17
Info
Match analysis of GODSENT vs SINNERS by the Bo3.gg Team
In the CS2 match between GODSENT and SINNERS, a series of thrilling battles unfolded with a score of 0-2, on the following maps: Nuke, Inferno, and victory was secured by SINNERS. The MVP of this match was AJTT.
SINNERS analytics
The team SINNERS secured 26 out of 41 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke, Inferno. They also successfully set 3 bombs during the match.
The standout players for SINNERS were AJTT contributed 36 kills and NEOFRAG contributed 35 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 16839 overall damage.
On the defensive side, SINNERS held their ground firmly, successfully defending 12 bomb plants. Their defensive coordination and site control proved to be crucial.
GODSENT analytics
The team GODSENT managed to secure 15 out of 41 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 2 plants during the match did not lead the team to victory.
The standout players for GODSENT were Plopski contributed 32 kills and Golden contributed 31 kills. 14039 of total damage by GODSENT could not prevent SINNERS from securing the victory
On the defensive side, GODSENT struggled to hold their ground, successfully defending 9 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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