Ancient
16 - 12
Vertigo
11 - 16
Inferno
10 - 16
GODSENT Scoreboard Vertigo (M2)

+/-

ROUNDS SCORES

17

18

8

-1

81

3:1

6

0

6.2

0%

15

18

6

-3

77

3:3

4

0

5.8

-2%

19

17

4

+2

63

1:3

6

0

5.7

-8%

16

20

8

-4

63

1:1

4

0

5.5

-18%

16

21

5

-5

79

4:6

4

0

5.5

-8%

Total

83

94

31

-11

363

12:14

24

0

5.7

-7%

Into the Breach Scoreboard Vertigo (M2)

+/-

ROUNDS SCORES

26

14

1

+12

86

4:1

6

1

7.3

+25%

24

20

4

+4

89

4:2

6

0

6.7

+10%

12

17

10

-5

73

3:0

2

1

5.9

-17%

20

18

3

+2

69

0:6

4

2

5.8

0%

11

15

7

-4

67

2:2

1

1

5.4

-12%

Total

93

84

25

+9

383

13:11

19

5

6.2

+1%

Teams advantage Vertigo (M2)
Info
Map Analysis of GODSENT vs Into the Breach by the Bo3.gg Team

Into the Breach on Vertigo Analysis

Into the Breach demonstrated their prowers on Vertigo, securing 16 out of 27 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for Into the Breach on Vertigo were CRUC1AL, who contributed 26 kills, and Thomas, who added 24 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 10347 overall damage.


On the defensive side of Vertigo, Into the Breach held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


GODSENT on Vertigo Analysis

Vertigo proved to be a challenging battleground for GODSENT, as they managed to secure 11 out of 27 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for GODSENT on Vertigo included RuStY, who contributed 17 kills, and ztr, who added 15 kills. Despite their individual efforts, inflicting 9789 total damage, GODSENT couldn't prevent Into the Breach from securing victory on Vertigo


On the defensive side of Vertigo, GODSENT struggled to hold their ground, successfully defending 8 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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