Teams advantage Inferno (M1)
Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
GLOCK damage (avg/round)
12.53.8
USP damage (avg/round)
16.54.6
Smoke thrown on a map
1615.0791
AK47 kills on a map
126.7456
USP kills on a map
31.6136
GLOCK damage (avg/round)
13.93.8
HE damage (total/round)
8826.6
HE damage (total/round)
10026.6
Flash duration on a round (sec)
00:17s00:05s
Flash duration on a round (sec)
00:16s00:05s
Info
Map Analysis of GODSENT vs EYEBALLERS by the Bo3.gg Team
GODSENT on Inferno Analysis
GODSENT demonstrated their prowers on Inferno, securing 13 out of 17 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for GODSENT on Inferno were bobeksde, who contributed 18 kills, and eraa, who added 19 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 7347 overall damage.
On the defensive side of Inferno, GODSENT held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
EYEBALLERS on Inferno Analysis
Inferno proved to be a challenging battleground for EYEBALLERS, as they managed to secure 4 out of 17 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for EYEBALLERS on Inferno included HEAP, who contributed 10 kills, and sapec, who added 8 kills. Despite their individual efforts, inflicting 4347 total damage, EYEBALLERS couldn't prevent GODSENT from securing victory on Inferno
On the defensive side of Inferno, EYEBALLERS struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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