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Records Vertigo
Record/Time/Map
Val/Avg
Set by
Rival
Rounds win streak
113
USP damage (avg/round)
16.64.6
Galil damage (avg/round)
16.75.6
M4A1 kills on a map
164.6963
M4A1 damage (avg/round)
89.816.7
GLOCK damage (avg/round)
11.43.8
HE damage (avg/round)
23.13.4
M4A1 kills on a map
94.6963
M4A1 damage (avg/round)
44.516.7
Tec-9 kills on a map
21.3055
Historical Maps winrate Last 6 months
Inferno
69%
Vertigo
69%
Ancient
62%
Overpass
56%
Mirage
55%
Nuke
41%
Dust II
17%
Last 5 maps
Inferno
69%
13
21
Vertigo
69%
16
8
Ancient
62%
13
6
Overpass
56%
9
20
Mirage
55%
11
15
Nuke
41%
22
7
Dust II
17%
6
18
Last 5 maps
Inferno
0%
0
0
Vertigo
0%
1
0
Ancient
0%
0
1
Overpass
0%
0
1
Mirage
0%
0
0
Nuke
0%
0
1
Dust II
0%
0
0
Info
Map Analysis of GODSENT vs DotMax by the Bo3.gg Team
GODSENT on Vertigo Analysis
GODSENT demonstrated their prowers on Vertigo, securing 16 out of 18 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for GODSENT on Vertigo were latto, who contributed 20 kills, and felps, who added 21 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 8671 overall damage.
On the defensive side of Vertigo, GODSENT held their ground firmly, successfully defending 13 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
DotMax on Vertigo Analysis
Vertigo proved to be a challenging battleground for DotMax, as they managed to secure 2 out of 18 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for DotMax on Vertigo included KenZ, who contributed 11 kills, and Ch1py, who added 9 kills. Despite their individual efforts, inflicting 4779 total damage, DotMax couldn't prevent GODSENT from securing victory on Vertigo
On the defensive side of Vertigo, DotMax struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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