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66
73
17
-7
366
11:11
13
0
-3%
Teams advantage Inferno (M1)
Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
Galil damage (avg/round)
19.55.6
Deagle kills on a map
41.6964
Deagle damage (avg/round)
19.35.4
HE kills on a map
21.127
USP kills on a map
41.616
USP damage (avg/round)
17.94.6
Flash duration on a map (sec)
01:19s00:39s
Galil kills on a map
51.8064
Galil damage (avg/round)
20.25.6
Deagle damage (avg/round)
19.35.4
Info
Map Analysis of GODSENT vs Bad News Bears by the Bo3.gg Team
GODSENT on Inferno Analysis
GODSENT demonstrated their prowers on Inferno, securing 16 out of 21 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for GODSENT on Inferno were felps, who contributed 17 kills, and latto, who added 17 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 7891 overall damage.
On the defensive side of Inferno, GODSENT held their ground firmly, successfully defending 5 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Bad News Bears on Inferno Analysis
Inferno proved to be a challenging battleground for Bad News Bears, as they managed to secure 5 out of 21 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Bad News Bears on Inferno included Jonji, who contributed 15 kills, and Spongey, who added 13 kills. Despite their individual efforts, inflicting 7695 total damage, Bad News Bears couldn't prevent GODSENT from securing victory on Inferno
On the defensive side of Inferno, Bad News Bears struggled to hold their ground, successfully defending 4 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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