Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
GLOCK kills on a map
31.4456
GLOCK kills on a map
31.4456
Deagle kills on a map
41.6672
Galil kills on a map
61.8171
Speed Round (sec)
00:29s01:55s
Speed Round (sec)
00:30s01:55s
Player score (round)
40711011
Damage (total/round)
38973
Multikill x-
4
Clutch (opponents)
3
Lineups
Lineup
Starter
Starter
Starter
Starter
Starter
Lineup
Starter
Starter
Starter
Starter
Starter
Historical Maps winrate Last 6 months
Nuke
B
100%
Anubis
B
100%
Dust II
G
67%
Inferno
B
50%
Last 5 maps
Nuke
100%
1
0
Anubis
100%
1
0
Dust II
33%
3
0
Inferno
50%
2
0
Last 5 maps
Nuke
0%
1
0
Anubis
0%
1
0
Dust II
100%
1
0
Inferno
0%
0
0
Last results
Head to head
Past matches
Info
Match analysis of Blitz vs Gods Weird by the Bo3.gg Team
In the CS2 match between Blitz and Gods Weird, a series of thrilling battles unfolded with a score of 2-1, on the following maps: Anubis, Nuke, Dust II, and victory was secured by Blitz. The MVP of this match was BROJVHS.
Blitz analytics
The team Blitz secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Anubis, Nuke. They also successfully set 0 bombs during the match.
The standout players for Blitz were BROJVHS contributed 50 kills and Harbor contributed 44 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 23654 overall damage.
On the defensive side, Blitz held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Gods Weird analytics
The team Gods Weird managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Gods Weird were nope contributed 57 kills and SWANKY contributed 39 kills. 23048 of total damage by Gods Weird could not prevent Blitz from securing the victory
On the defensive side, Gods Weird struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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