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41
80
14
-39
270
6:14
6
0
-29%
Teams advantage Overpass (M2)
Records Overpass
Record/Time/Map
Val/Avg
Set by
Rival
Flash duration on a map (sec)
01:29s00:39s
USP damage (avg/round)
13.74.6
M4A1 damage (avg/round)
4516.7
Galil kills on a map
51.8064
Galil damage (avg/round)
23.25.6
GLOCK damage (avg/round)
11.23.8
Smoke thrown on a map
2015.0371
Openning kills on a map
72.9135
Speed Round (sec)
00:24s01:54s
Damage (total/round)
40073
Info
Map Analysis of GamerLegion vs Bad News Bears by the Bo3.gg Team
GamerLegion on Overpass Analysis
GamerLegion demonstrated their prowers on Overpass, securing 16 out of 20 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for GamerLegion on Overpass were isak, who contributed 18 kills, and Zero, who added 19 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Overpass, the team inflicted a total of 8534 overall damage.
On the defensive side of Overpass, GamerLegion held their ground firmly, successfully defending 12 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
Bad News Bears on Overpass Analysis
Overpass proved to be a challenging battleground for Bad News Bears, as they managed to secure 4 out of 20 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for Bad News Bears on Overpass included Pluto, who contributed 11 kills, and MoMo, who added 10 kills. Despite their individual efforts, inflicting 5406 total damage, Bad News Bears couldn't prevent GamerLegion from securing victory on Overpass
On the defensive side of Overpass, Bad News Bears struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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