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Records Train
Record/Time/Map
Val/Avg
Set by
Rival
Rounds win streak
103
Flash duration on a map (sec)
01:28s00:39s
Flash blinded on a map (opp)
6630
USP kills on a map
41.616
USP damage (avg/round)
18.94.6
M4A4 damage (avg/round)
35.212.7
Molotov damage (avg/round)
7.12
HE kills on a map
21.127
AWP kills on a map
156.5798
Damage (total/round)
39773
Historical Maps winrate Last 6 months
Vertigo
67%
Nuke
67%
Overpass
55%
Train
37%
Inferno
34%
Dust II
21%
Mirage
0%
Last 5 maps
Vertigo
67%
3
0
Nuke
0%
0
12
Overpass
75%
4
0
Train
75%
8
2
Inferno
67%
3
4
Dust II
50%
2
4
Mirage
67%
6
3
Last 5 maps
Vertigo
0%
4
7
Nuke
67%
6
1
Overpass
20%
5
9
Train
38%
8
1
Inferno
33%
6
10
Dust II
71%
7
2
Mirage
67%
6
4
Info
Map Analysis of Gambit vs TeamOne by the Bo3.gg Team
Gambit on Train Analysis
Gambit demonstrated their prowers on Train, securing 16 out of 21 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Gambit on Train were sh1ro, who contributed 25 kills, and Hobbit, who added 21 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Train, the team inflicted a total of 9163 overall damage.
On the defensive side of Train, Gambit held their ground firmly, successfully defending 12 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
TeamOne on Train Analysis
Train proved to be a challenging battleground for TeamOne, as they managed to secure 5 out of 21 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for TeamOne on Train included skullz, who contributed 12 kills, and prt, who added 13 kills. Despite their individual efforts, inflicting 6266 total damage, TeamOne couldn't prevent Gambit from securing victory on Train
On the defensive side of Train, TeamOne struggled to hold their ground, successfully defending 2 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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