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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:33s01:27s
Fast bomb plant (sec)
00:34s01:27s
Tec-9 kills on a map
31.3025
Tec-9 damage (avg/round)
13.43.5
M4A1 kills on a map
84.5517
M4A1 damage (avg/round)
56.716.3
USP kills on a map
31.6107
USP damage (avg/round)
19.74.7
Smoke thrown on a map
1714.8354
GLOCK damage (avg/round)
14.93.9
Historical Maps winrate Last 6 months
Anubis
54%
Ancient
42%
Inferno
34%
Vertigo
22%
Overpass
20%
Nuke
15%
Mirage
1%
Last 5 maps
Anubis
54%
13
5
Ancient
21%
14
4
Inferno
78%
9
3
Vertigo
33%
3
14
Overpass
0%
0
20
Nuke
60%
5
21
Mirage
43%
7
11
Last 5 maps
Anubis
0%
4
33
Ancient
63%
16
3
Inferno
44%
9
23
Vertigo
55%
11
24
Overpass
20%
5
16
Nuke
75%
16
4
Mirage
44%
18
4
Last results
Head to head
Info
Match analysis of Galorys vs Fluxo by the Bo3.gg Team
In the CS2 match between Galorys and Fluxo, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Nuke, and victory was secured by Galorys. The MVP of this match was ninjaZ.
Galorys analytics
The team Galorys secured 13 out of 16 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke. They also successfully set 2 bombs during the match.
The standout players for Galorys were ninjaZ contributed 21 kills and happ contributed 16 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 6934 overall damage.
On the defensive side, Galorys held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control proved to be crucial.
Fluxo analytics
The team Fluxo managed to secure 3 out of 16 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 2 plants during the match did not lead the team to victory.
The standout players for Fluxo were Lucaozy contributed 9 kills and PKL contributed 10 kills. 3871 of total damage by Fluxo could not prevent Galorys from securing the victory
On the defensive side, Fluxo struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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