Teams advantage Inferno (M0)
Records Inferno
Record/Time/Map
Val/Avg
Set by
Rival
HE damage (avg/round)
12.43.4
Molotov damage (avg/round)
9.12
Molotov damage (avg/round)
8.92
Smoke thrown on a map
914.6931
M4A1 kills on a map
74.491
M4A1 damage (avg/round)
85.416.3
USP kills on a map
21.6074
USP damage (avg/round)
334.7
Deagle damage (avg/round)
22.65.4
Flash duration on a map (sec)
00:44s00:37s
Info
Map Analysis of Gaimin Gladiators vs 500 by the Bo3.gg Team
Gaimin Gladiators on Inferno Analysis
Gaimin Gladiators demonstrated their prowers on Inferno, securing 3 out of 8 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for Gaimin Gladiators on Inferno were salazar, who contributed 6 kills, and Patti, who added 4 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Inferno, the team inflicted a total of 2139 overall damage.
On the defensive side of Inferno, Gaimin Gladiators held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
500 on Inferno Analysis
Inferno proved to be a challenging battleground for 500, as they managed to secure 5 out of 8 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for 500 on Inferno included dennyslaw, who contributed 10 kills, and Rainwaker, who added 9 kills. Despite their individual efforts, inflicting 3266 total damage, 500 couldn't prevent Gaimin Gladiators from securing victory on Inferno
On the defensive side of Inferno, 500 struggled to hold their ground, successfully defending 5 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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