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Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Rounds win streak
103
AK47 kills on a map
136.732
AK47 damage (avg/round)
71.625.3
GLOCK damage (avg/round)
11.23.8
AK47 kills on a map
116.732
AK47 damage (avg/round)
66.825.3
Galil kills on a map
41.8064
Galil damage (avg/round)
17.65.6
AK47 kills on a map
126.732
AK47 damage (avg/round)
81.225.3
Historical Maps winrate Last 6 months
Dust II
70%
Vertigo
50%
Inferno
48%
Nuke
33%
Ancient
16%
Mirage
6%
Overpass
4%
Last 5 maps
Dust II
80%
5
3
Vertigo
67%
3
3
Inferno
0%
3
4
Nuke
83%
12
1
Ancient
40%
5
5
Mirage
57%
7
2
Overpass
50%
2
2
Last 5 maps
Dust II
10%
10
6
Vertigo
17%
6
5
Inferno
48%
21
1
Nuke
50%
8
5
Ancient
56%
18
2
Mirage
63%
8
7
Overpass
46%
13
0
Info
Match analysis of Furious vs VELOX by the Bo3.gg Team
In the CS2 match between Furious and VELOX, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Vertigo, Nuke, and victory was secured by Furious. The MVP of this match was laser.
Furious analytics
The team Furious secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Vertigo, Nuke. They also successfully set 0 bombs during the match.
The standout players for Furious were laser contributed 42 kills and andrew contributed 37 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 18091 overall damage.
On the defensive side, Furious held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
VELOX analytics
The team VELOX managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for VELOX were PABLEK contributed 24 kills and 648 contributed 21 kills. 13455 of total damage by VELOX could not prevent Furious from securing the victory
On the defensive side, VELOX struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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