Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Rounds win streak
103
M4A1 kills on a map
104.6963
M4A1 damage (avg/round)
48.916.7
Flash blinded on a map (opp)
5730
GLOCK kills on a map
31.4398
GLOCK damage (avg/round)
183.8
AK47 kills on a map
146.732
Tec-9 kills on a map
51.3055
Tec-9 damage (avg/round)
23.23.4
AWP kills on a map
186.5798
Historical Maps winrate Last 6 months
Inferno
74%
Nuke
67%
Overpass
25%
Ancient
12%
Mirage
6%
Vertigo
2%
Dust II
0%
Last 5 maps
Inferno
0%
3
21
Nuke
67%
15
9
Overpass
80%
10
6
Ancient
50%
8
10
Mirage
50%
16
4
Vertigo
67%
6
7
Dust II
50%
18
4
Last 5 maps
Inferno
74%
38
0
Nuke
0%
0
29
Overpass
55%
20
17
Ancient
38%
13
6
Mirage
56%
16
8
Vertigo
65%
20
2
Dust II
50%
14
10
Info
Match analysis of Furious vs The Union by the Bo3.gg Team
In the CS2 match between Furious and The Union, a series of thrilling battles unfolded with a score of 0-1, on the following maps: Dust II, and victory was secured by The Union. The MVP of this match was Lcm.
The Union analytics
The team The Union secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Dust II. They also successfully set 0 bombs during the match.
The standout players for The Union were Lcm contributed 24 kills and pancc contributed 22 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 9307 overall damage.
On the defensive side, The Union held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
Furious analytics
The team Furious managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for Furious were laser contributed 20 kills and ABM contributed 12 kills. 7373 of total damage by Furious could not prevent The Union from securing the victory
On the defensive side, Furious struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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