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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
HE damage (avg/round)
14.43.4
Galil kills on a map
91.8064
Galil damage (avg/round)
27.95.6
Molotov damage (avg/round)
6.12
USP kills on a map
51.616
Player score (round)
35321012
Shots (total/round)
8816
Player score (round)
37911012
Shots (total/round)
18416
Multikill x-
4
Historical Maps winrate Last 6 months
Dust II
80%
Train
25%
Inferno
24%
Mirage
17%
Vertigo
13%
Nuke
8%
Overpass
0%
Last 5 maps
Dust II
0%
0
15
Train
75%
4
4
Inferno
64%
11
0
Mirage
50%
4
3
Vertigo
63%
8
0
Nuke
63%
8
3
Overpass
100%
1
5
Last 5 maps
Dust II
80%
5
2
Train
50%
2
1
Inferno
88%
8
0
Mirage
67%
3
7
Vertigo
50%
4
7
Nuke
71%
7
0
Overpass
100%
1
6
Last results
Head to head
Past matches
- wlwww
- wwwww
Info
Match analysis of FURIA vs Evil Geniuses by the Bo3.gg Team
In the CS2 match between FURIA and Evil Geniuses, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Nuke, Inferno, and victory was secured by FURIA. The MVP of this match was HEN1.
FURIA analytics
The team FURIA secured 32 out of 54 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke, Inferno. They also successfully set 7 bombs during the match.
The standout players for FURIA were HEN1 contributed 53 kills and KSCERATO contributed 39 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 20162 overall damage.
On the defensive side, FURIA held their ground firmly, successfully defending 15 bomb plants. Their defensive coordination and site control proved to be crucial.
Evil Geniuses analytics
The team Evil Geniuses managed to secure 22 out of 54 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 10 plants during the match did not lead the team to victory.
The standout players for Evil Geniuses were Brehze contributed 35 kills and tarik contributed 35 kills. 18395 of total damage by Evil Geniuses could not prevent FURIA from securing the victory
On the defensive side, Evil Geniuses struggled to hold their ground, successfully defending 7 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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