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Records Match
Record/Time/Map
Val/Avg
Set by
Rival
Flash blinded on a map (opp)
6028
M4A1 kills on a map
94.3478
Smoke thrown on a map
2114.3232
HE damage (avg/round)
16.43.4
Flash duration on a map (sec)
01:04s00:36s
USP damage (avg/round)
13.14.8
USP kills on a map
41.5986
USP damage (avg/round)
19.64.8
Assists on a map
94.4746
Player score (round)
51151010
Historical Maps winrate Last 6 months
Anubis
50%
Nuke
25%
Inferno
11%
Mirage
9%
Ancient
7%
Vertigo
5%
Dust II
4%
Last 5 maps
Anubis
50%
10
16
Nuke
68%
25
0
Inferno
69%
13
3
Mirage
31%
16
11
Ancient
50%
6
21
Vertigo
63%
8
7
Dust II
56%
16
4
Last 5 maps
Anubis
0%
0
67
Nuke
43%
37
23
Inferno
58%
55
3
Mirage
40%
35
15
Ancient
43%
40
15
Vertigo
58%
26
11
Dust II
60%
25
27
Info
Match analysis of FURIA vs Case by the Bo3.gg Team
In the CS2 match between FURIA and Case, a series of thrilling battles unfolded with a score of 1-0, on the following maps: Vertigo, and victory was secured by FURIA. The MVP of this match was FalleN.
FURIA analytics
The team FURIA secured 13 out of 18 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Vertigo. They also successfully set 3 bombs during the match.
The standout players for FURIA were FalleN contributed 19 kills and yuurih contributed 20 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 7595 overall damage.
On the defensive side, FURIA held their ground firmly, successfully defending 8 bomb plants. Their defensive coordination and site control proved to be crucial.
Case analytics
The team Case managed to secure 5 out of 18 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 2 plants during the match did not lead the team to victory.
The standout players for Case were urban0 contributed 9 kills and yepz contributed 10 kills. 5528 of total damage by Case could not prevent FURIA from securing the victory
On the defensive side, Case struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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