Teams advantage
Records Match
Record/Time/Map
Val/Avg
Set by
Rival
USP damage (avg/round)
15.24.8
AK47 kills on a map
136.5019
Flash duration on a map (sec)
01:20s00:36s
Flash blinded on a map (opp)
5328
Smoke thrown on a map
1914.5022
AK47 damage (avg/round)
57.925.2
HE kills on a map
21.121
Multikill x-
4
Multikill x-
4
Clutch (opponents)
3
Historical Maps winrate Last 6 months
Vertigo
42%
Mirage
31%
Inferno
21%
Dust II
11%
Ancient
9%
Anubis
7%
Nuke
2%
Last 5 maps
Vertigo
42%
12
8
Mirage
39%
18
10
Inferno
71%
17
8
Dust II
54%
13
3
Ancient
58%
12
20
Anubis
20%
5
32
Nuke
59%
27
8
Last 5 maps
Vertigo
0%
0
16
Mirage
70%
10
4
Inferno
50%
28
0
Dust II
43%
7
11
Ancient
67%
27
2
Anubis
27%
11
4
Nuke
57%
7
1
Info
Match analysis of FURIA vs ATOX by the Bo3.gg Team
In the CS2 match between FURIA and ATOX, a series of thrilling battles unfolded with a score of 2-0, on the following maps: Nuke, Inferno, and victory was secured by FURIA. The MVP of this match was yuurih.
FURIA analytics
The team FURIA secured 0 out of 0 rounds, showcasing their ability to control and adapt to various situations. They won on the maps Nuke, Inferno. They also successfully set 0 bombs during the match.
The standout players for FURIA were yuurih contributed 32 kills and KSCERATO contributed 31 kills. Their exceptional skills played a pivotal role in securing the win. Thanks to coordinated effort, the team inflicted 16226 overall damage.
On the defensive side, FURIA held their ground firmly, successfully defending 0 bomb plants. Their defensive coordination and site control proved to be crucial.
ATOX analytics
The team ATOX managed to secure 0 out of 0 rounds, but faced challenges in adapting to their opponent's strategies. Capturing 0 plants during the match did not lead the team to victory.
The standout players for ATOX were yAmi contributed 26 kills and Annihilation contributed 25 kills. 12506 of total damage by ATOX could not prevent FURIA from securing the victory
On the defensive side, ATOX struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges, making it difficult to maintain site control.
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