FURIA fe Scoreboard Vertigo (M1)

+/-

ROUNDS SCORES

MVP

17

4

1

+13

108

3:0

4

0

9.0

+50%

15

5

4

+10

98

3:1

5

0

8.5

+44%

12

3

4

+9

94

1:1

3

0

7.4

+36%

11

6

7

+5

93

1:1

4

0

7.1

+12%

9

10

7

-1

105

1:1

3

0

6.5

-7%

Total

64

28

23

+36

497

9:4

19

0

7.7

+27%

GENKID4M4 Scoreboard Vertigo (M1)

+/-

ROUNDS SCORES

10

13

3

-3

79

1:0

2

0

6.0

-2%

6

13

1

-7

72

0:3

1

0

4.3

-14%

5

13

3

-8

57

0:2

0

0

4.2

-26%

3

13

2

-10

33

2:3

1

0

3.6

-53%

3

13

1

-10

39

1:1

0

0

3.5

-40%

Total

27

65

10

-38

280

4:9

4

0

4.3

-27%

Teams advantage Vertigo (M1)
Info
Map Analysis of FURIA fe vs GENKID4M4 by the Bo3.gg Team

FURIA fe on Vertigo Analysis

FURIA fe demonstrated their prowers on Vertigo, securing 13 out of 13 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.


The standout players for FURIA fe on Vertigo were izaa, who contributed 17 kills, and gabs, who added 15 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 6465 overall damage.


On the defensive side of Vertigo, FURIA fe held their ground firmly, successfully defending 12 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.


GENKID4M4 on Vertigo Analysis

Vertigo proved to be a challenging battleground for GENKID4M4, as they managed to secure 0 out of 13 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.


The standout players for GENKID4M4 on Vertigo included flystyle, who contributed 10 kills, and Dudi, who added 6 kills. Despite their individual efforts, inflicting 3640 total damage, GENKID4M4 couldn't prevent FURIA fe from securing victory on Vertigo


On the defensive side of Vertigo, GENKID4M4 struggled to hold their ground, successfully defending 0 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.

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