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Records Vertigo
Record/Time/Map
Val/Avg
Set by
Rival
Fast bomb plant (sec)
00:24s01:30s
USP damage (avg/round)
13.24.6
Tec-9 damage (avg/round)
11.13.4
Damage (avg/round)
145.41939.7
Shots (total/round)
10216
Shots (total/round)
9116
Damage (total/round)
43573
Shots (total/round)
11716
Multikill x-
4
Flash duration on a round (sec)
00:18s00:05s
Historical Maps winrate Last 6 months
Overpass
48%
Dust II
45%
Nuke
45%
Vertigo
28%
Mirage
20%
Inferno
9%
Ancient
2%
Last 5 maps
Overpass
9%
11
18
Dust II
65%
20
5
Nuke
78%
18
3
Vertigo
50%
24
3
Mirage
0%
0
30
Inferno
53%
19
8
Ancient
36%
11
7
Last 5 maps
Overpass
57%
7
0
Dust II
20%
5
1
Nuke
33%
15
1
Vertigo
22%
9
2
Mirage
20%
5
2
Inferno
62%
13
0
Ancient
38%
13
5
Info
Map Analysis of FTW vs VELOX by the Bo3.gg Team
FTW on Vertigo Analysis
FTW demonstrated their prowers on Vertigo, securing 12 out of 16 rounds, showcasing their ability to control and adapt to various situations on this specific map. Victory on this map contributed to their overall success in the match.
The standout players for FTW on Vertigo were arrozdoce, who contributed 20 kills, and suka, who added 14 kills to the team's efforts. Their exceptional skills and coordination were instrumental in securing the map win. Throughout the match on Vertigo, the team inflicted a total of 7185 overall damage.
On the defensive side of Vertigo, FTW held their ground firmly, successfully defending 9 bomb plants. Their defensive coordination and site control on this map proved to be crucial in their victory.
VELOX on Vertigo Analysis
Vertigo proved to be a challenging battleground for VELOX, as they managed to secure 4 out of 16 rounds on this map. Adapting to their opponent's strategies on this particular map presented difficulties for them.
The standout players for VELOX on Vertigo included aragornN, who contributed 11 kills, and Icarus, who added 8 kills. Despite their individual efforts, inflicting 4743 total damage, VELOX couldn't prevent FTW from securing victory on Vertigo
On the defensive side of Vertigo, VELOX struggled to hold their ground, successfully defending 1 bomb plants. Their defensive coordination faced challenges on this map, making it difficult to maintain site control.
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